Spiking · Serving
Hidari
Adds power to spikes and serves contacted with the left hand.
Role and mechanic reference
Compare what each documented Style is designed to do. This page groups mechanics by player task instead of inventing a universal tier order.
Find a Style for your roleMechanics were reviewed against the public game mechanics board on August 11, 2026. Availability and balance can change after updates.
Spiking · Serving
Adds power to spikes and serves contacted with the left hand.
Receiving · All-rounder
Builds toward a temporary Rage state through receives, sets, bumps, or dives.
Spiking
Uses movement-key tilt to add side curve or drop spin to attacks.
Receiving · Blocking
Charges through receiving actions and can expand block reach at full charge.
Spiking · Blocking
Can charge a jump to reach higher attacking contacts.
Setting
Sets up a team attack by adding power to spikes taken directly from its set.
Serving
Adds float movement to serves through directional tilt.
Receiving
Charges dives for more distance and a larger receiving area.
Spiking
Expands spike-direction control with stronger side, down, and far tilt.
Setting · Serving
A straightforward option associated with setting and serving roles.
Receiving
A straightforward receiving-focused option.
All-rounder
A flexible all-rounder for players who do not want to commit to one role.